Posts By: Joshua McVeigh-Schultz

leviathan vr pic

During my time at Intel Labs I researched immersive narrative opportunities for Scott Westerfeld’s Leviathan triology. As part of this process, I led immersive concept ideation sessions for Alex McDowell’s World Building Media Lab (WBMl). I facilitated the WBMl team in exploring a range of character perspectives that an immersive story experience could take in VR. One of the key… Read more »

April 29, 2016
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As part of an exploration of the AudienceBot microphone concept, I wrote a dystopian science fiction screenplay for a short film called American Agora. I created a 3D model for this project and tested it in this short sequence.

I’ll be blogging on ideas related to my dissertation at a new site called tangible imaginaries.

February 10, 2016
LL production still

In 2014 I was awarded a film production grant from the Sloan Foundation to direct a short film I had written called LoveLog. The story is about new opportunities to record our memories colliding with the messy reality of romantic relationships. Lovers Felix and Sadie never take off their augmented reality (AR) glasses and constantly record… Read more »

December 17, 2015

At Intel Labs, I worked on a project that positioned data from mobile sensors and web APIs as the raw material for playful experience. I aimed to empower users through simple tools for experimentation, invention, and self-expression. As part of this research, I prototyped an evocative “Data Monster” which looked something like a cross between… Read more »


Interning at Intel Labs, I researched and designed new playful ways of engaging with data in everyday life. As part of this project I conducted fieldwork with teens, prototyped “data-sandbox” toolkits, designed and led playtests with target demographics, interviewed luminaries in the field of play, and synthesized findings with emerging opportunities in the fields of IoT and quantified-self. Outside participants included… Read more »

December 16, 2015

Baby’s First Touch Screen is a design fiction short I made about a touch screen that doesn’t want to be touched. If a user attempts to touch the device too quickly, two shielding appendages close. In this short scenario, an expectant mother is devastated when her newly purchased “Baby’s First Touch Screen” device is stolen by a… Read more »

December 15, 2015
couple drawing original

As part of an internship at Microsoft Research New England with Nancy Baym, I studied the experiences of people who use Couple, an app target at romantic partners. I wanted to understand how people come to adapt or invent new social practices in the context of a novel platform. Couple is one among an increasing number of… Read more »

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The AudienceBot Microphone is an interactive platform that enables audiences to convey feedback to performers in real-time. Using a mobile application audience participants collectively determine the “mood” of the microphone. The microphone utilizes six servo motors and a motion tracking device to express a range of affective states, from inattentive to attentive and from playful… Read more »

November 3, 2014

I design ‘speculative rituals.’ Here are a few examples of what I mean. The approach involves creating experiential prototypes that tinker with the implicit rule-sets of interaction. Lately I’ve also been exploring this concept of speculative ritual through design fiction filmmaking. I keep the notion of ‘ritual’ deliberately broad here, so as to fluidly move between multiple meanings of the term —… Read more »

August 26, 2013