Publications

McVeigh-Schultz, J. Márquez Segura, E., Isbister K., (2024) “Designing our Weird Social XR Future: Tactics to support hybrid ways of embodied knowing” in Proceedings of HttF ’24: Halfway to the Future Conference, Santa Cruz, California. (Prepublication draft)

 

McVeigh-Schultz, J., Márquez Segura, E., Isbister K., (2024) “Embodied Prototyping in VR: Ideation and bodystorming in a social VR sandbox.” in Proceedings of Design Research Society Conference, Boston. DOI: https://doi.org/10.21606/drs.2024.1193

 

McVeigh-Schultz, J. (2024) “Experiential futures through immersive design fiction” Proceedings of Design Research Society Conference, Boston. DOI: https://doi.org/10.21606/drs.2024.1206

 

Osborne, A., Fielder, S., McVeigh-Schultz, J.,  Lang, T., Kreminski, M., Butler, G., Li, J. V., Sanchez, D., Isbister, K. (2023) “Being Social in VR Meetings: A Landscape Analysis of Current Tools” in Proceedings of DIS’23: Designing Interactive Systems Conference. DOI: 10.1145/3563657.3595959

 

Li, J. V., Kreminski, M., Fernandes, S,. Osborne, A., McVeigh-Schultz, J., Isbister, K. (2022). “Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings” in CHI ‘22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans. DOI: 10.1145/3491101.3519879

 

McVeigh-Schultz, J., Isbister, K. (2021) “A ‘Beyond Being There’ for VR Meetings: Envisioning the Future of Remote Work” in Human-Computer Interaction 37(1). DOI: 10.1080/07370024.2021.1994860 (Prepublication draft.)

 

McVeigh-Schultz, J., Isbister, K. (2021) “The Case for ‘Weird Social’ in VR/XR: A Vision of Social Superpowers Beyond Meatspace” in CHI ‘21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan.

 

McVeigh-Schultz, J. (2020) “Immersive Design Fiction for Urban Experiential Futures: Techniques and Reflections from the Classroom” Proceedings of the Architecture, Media, Politics, Society (AMPS) conference. DOI: 10.13140/RG.2.2.34604.90244.

 

Kolesnichenko, A., McVeigh-Schultz, J., Isbister, K. (2019) “Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology.” in DIS ’19: Designing Interactive Systems.

 

McVeigh-Schultz, J., Koleshnichenko, A., Isbister, K. (2019) “Shaping Pro-Social Interaction in VR: An Emerging Design Framework.” ACM Conference on Human Factors in Computing Systems (CHI).

 

McVeigh-Schultz, J., Kreminski, M., Prasad, K., Hoberman, P., Fisher, S. (2018) “Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld.” in DIS ’18: Proceedings of the 2018 on Designing Interactive Systems Conference.

 

McVeigh-Schultz, J. Marquez Segura, E., Merrill, N., Isbister, K. (2018) “What’s It Mean to “Be Social” in VR?: Mapping the Social VR Design Ecology.” in DIS ’18: Proceedings of the 2019 on Designing Interactive Systems Conference.

 

McVeigh-Schultz, J. (2017) “Designing Speculative Rituals, Situations, and other Tangible Imaginaries” in Unfrozen: Proceedings of the Swiss Design Network’s First Winter Summit 2016, Switzerland, Lake Brienz. (Prepublication draft.)

 

McVeigh-Schultz, J. Designing Speculative Rituals: Tangible Imaginaries and Fictive Practices from the (Inter)personal to the Political. (2016) PhD Dissertation for USC.

 

McVeigh-Schultz, J. & Baym, N. (2015) “Thinking of You: Understanding practice and affordance through the lens of a microsocial relationship app.” in Social Media & Society 1(2).

 

McVeigh-Schultz, J. (2014) “Redesigning the Vox Pop: Civic Rituals as Sites of Critical Reimagining”in DIY Citizenship. Eds. Ratto, Matt and Boler, Megan. MIT Press.

 

McVeigh-Schultz, J. (2013) “Affordances Out of Place: Reflexive Use and the Designerly Capacities of Users.” Internet Research 14.

 

Van Allen, P. McVeigh-Schultz, J. (2013) “AniThings: Animism and Heterogeneous Multiplicities.” CHI.

 

McVeigh-Schultz, J., Stein, J., Watson, J., Fisher, S. (2012) “Extending the Lifelog to Non-human Subjects” in ACM MM.

 

McVeigh-Schultz, J., Stein, J., Boyle, J. Syam, A., Annetta, M., Watson, J., Fisher, S., (2012) “Vehicular Lifelogging for Ambient Storytelling and Contextually Rich Play” position paper for Car as an Arena for Gaming workshop Mobile HCI.

 

McVeigh-Schultz, J. (2012)“Movie Tagger Alpha: Critical Tagging in Emerging Methods of Media Scholarship”in Frames, British Association of Film, Television and Screen Studies, University of St. Andrews.

 

Neff, G., Jordan, T., McVeigh-Schultz, J., and Gillespie, T. (2012) “Affordances, Technical Agency, and the Politics of Technologies of Cultural Production” in Journal of Broadcasting & Electronic Media 56(2).

 

McVeigh-Schultz, J. Stein, J., Boyle, J., Duff, E., Watson, J., Syam, A., Tasse, A., Wiscombe, S., Fisher, S. (2012) Vehicular Lifelogging: New Contexts and Methodologies for Human-Car Interaction. CHI.

 

Kligler-Vilenchik N., McVeigh-Schultz J., Weitbrecht C., Tokuhama C. (2012, March) Experiencing Fan Activism: Understanding the Power of Fan Activist Organizations through Members’ Narratives. Journal of Tranformative Works and Culture.

 

McVeigh-Schultz, J. (2011) Making Trouble: redesigning the rituals of civic life. Proceeedings of ISEA. Istanbul.

 

McVeigh-Schultz, J. (2011) Redesigning Civic Rituals: social games and new models of participation. Research Report Commissioned by Intel’s IXR Lab, 2011.

 

McVeigh-Schultz, J. (2009) Synaptic Crowd: Vox Pop Experiments, Master’s Thesis, UC Santa Cruz

 

McVeigh-Schultz, J. (2007) Uncanny Collisions: Context Clash in Japanese Social Media, Master’s Thesis, UC Berkeley.