Posts By: Joshua McVeigh-Schultz

Project Overview: In an effort to understand how immersive design tools may impact the future of design and creative work, I led a project in USC’s Mobile & Environmental Media Lab in partnership with the Steelcase Workspace Futures group. The research involved fieldwork with VR designers and industrial designers. The insights we gathered helped inspire a series… Read more »

June 10, 2017

During my time at Intel Labs I researched immersive narrative opportunities for Scott Westerfeld’s Leviathan triology. As part of this process, I led immersive concept ideation sessions for Alex McDowell’s World Building Media Lab (WBMl). I facilitated the WBMl team in exploring a range of character perspectives that an immersive story experience could take in VR. One of the key… Read more »

April 29, 2016

As part of an exploration of the AudienceBot microphone concept, I wrote a dystopian science fiction screenplay for a short film called American Agora. I created a 3D model for this project and tested it in this short sequence.

I’ll be blogging on ideas related to my dissertation at a new site called tangible imaginaries.

February 10, 2016

LoveLog is a Sloan awarded short film about love and augmented reality. The story explores new opportunities to record our memories colliding with the messy reality of romantic relationships. Young lovers Felix and Sadie never take off their augmented reality (AR) glasses and constantly record video of their lives as they tag and catalog their memories using… Read more »

December 17, 2015

At Intel Labs, I worked on a project that positioned data from mobile sensors and web APIs as the raw material for playful experience. I aimed to empower users through simple tools for experimentation, invention, and self-expression. As part of this research, I prototyped an evocative “Data Monster” which looked something like a cross between… Read more »

Interning at Intel Labs, I researched and designed new playful ways of engaging with data in everyday life. As part of this project I conducted fieldwork with teens, prototyped “data-sandbox” toolkits, designed and led playtests with target demographics, interviewed luminaries in the field of play, and synthesized findings with emerging opportunities in the fields of IoT and quantified-self. Outside participants included… Read more »

December 16, 2015

Baby’s First Touch Screen is a design fiction short I made about a touch screen that doesn’t want to be touched. If a user attempts to touch the device too quickly, two shielding appendages close. In this short scenario, an expectant mother is devastated when her newly purchased “Baby’s First Touch Screen” device is stolen by a… Read more »

December 15, 2015

The AudienceBot Microphone is an interactive platform that enables audiences to convey feedback to performers in real-time. Using a mobile application audience participants collectively determine the “mood” of the microphone. The microphone utilizes six servo motors and a motion tracking device to express a range of affective states, from inattentive to attentive and from playful… Read more »

November 3, 2014