The Future of Traffic

Over at my blog on the Interactive Media site I’ve been recording my assignments for the Experiments in New Media course with Elise Co and Nikita Pashenkov. Here is the latest proposal that I’m doing with Michael Annetta.

This particular design exists for a future world where traffic is a kind of thematic commodity. I enjoyed writing it up, and thought I would cross-post a bit of it here.

FutureWorld.jpg
(Image by Michael Annetta)

The year 2060.

The humans who survived peak-oil all live in giant honeycomb-like structures that contain self-sustaining mini-ecologies within each geodesic cell. Movement is tightly regulated, but residences are efficiently distributed such that all experiences of landscape are consistent.

There is no open space nor closed space; there is only space. Each individual residence is the same size and the same distance from every other. Experiences of proximity to other human beings are thus normalized, and travel is coordinated by cloud-based supercomputers, so that one never encounters more or less than the same number of people at any given time.

But ironically, years after peak oil, people start to nostalgicize the era of the automobile. Entranced by the tragic romance of our (once-upon-a-time) collective disregard for the future, consumers look at the car as a kind of thematic palette for restaurants, parties, films, etc. In this sense, the era of automobile is experienced the way we think of pirates, the 50s, or the Wild West today.

Gridlock.png

While fully adapted to their lifestyle, the consumers of the future long for the proxemic extremes of a bygone era. One group, known as the agoraphiles, dream wistfully of wide open roads. Another equally prominent consumer group, the claustrophiles, fantasize about densely packed commuter traffic. They long for experiences of intrusive contact with strangers: body-to-body, flesh-to-flesh, metal-to-metal, car-to-car. Some claustrophiles seek out simulations of dangerously seductive traffic collisions (and this subculture is usually referred to as traffic-punk). But others frame their traffic fantasies less violently. They prefer to think of traffic like a gently flowing stream that envelopes you in its warmth.

First museums and other historical venues began to capitalize on the allure of traffic. But as the theme of traffic nostalgia became more ubiquitous, hotels, restaurants, and day spas started to pop up. In many of these spas, special relaxation chambers let you dial in the particular traffic patterns of long lost city landscapes. Tag lines for these relaxation products include phrases like: “Let the gentle pulse of Los Angeles traffic encase you in soothing vibrations.”

TrafficMap.png

Our design will use XML data from either NAVTEQ or Pachube as an input. We will need to feed this information into Processing and then, in turn, feed serial data to Arduino. We want to translate the daily traffic flow at particular intersections into a rhythmic pulse that maps onto varying voltages for several fans. The fans will activate the surface of a water chamber. (Alternatively, we could imagine hydraulic pumps gently massaging those submerged — although this would be a bit more complicated to implement.)

Design:

tickled_by_traffic.jpg
traffic and water image attribution:
http://www.flickr.com/photos/neoporcupine/ / CC BY-NC-SA 2.0
http://www.flickr.com/photos/blueridgekitties/ / CC BY-NC-SA 2.0